After trying the MediaElement
in a Windows 10 Universal App, it seems it is still not the best choice for playing (fire-and-forget) wav files. It pops, clicks and cuts off samples. At least on my Windows 10 Technical Preview (Build 10061).
Native Direct X, shown in an earlier post, still works in a Windows 10 App, but I’d rather use SharpDX. The latest SharpDX (version 2.6.3) works in Windows 10.
You can download an updated project from Git. It is a Windows 10 (UAP) project and the Audio part is isolated in a separate UAP class library. This allows you to add the Audio project to your solution and use it like this:
private IWavePlayer _wavePlayer;
private async void MainPage_Loaded(object sender, RoutedEventArgs e) {
_wavePlayer = new WavePlayer();
await _wavePlayer.LoadWaves(Package.Current.InstalledLocation.Path + @"\Assets\Audio");
}
private void Button_Click1(object sender, RoutedEventArgs e) {
_wavePlayer.PlayWave("wav1.wav");
}
The LoadWaves
method loads all the files in Assets/Audio
and assumes they are WAV-files.
I hope this helps you to quickly implement wave playing in your App!