Random boolean in C#

Are you creating a game where something needs to happen...or not happen randomly? Or you want to distribute things to one list or the other at random? What you want is a random boolean. C# offers no such thing. But after reading this article, you are able to create a random boolean with two lines of code!

C# comes with a Random class that provides all sorts of things. Integers from min to max, doubles, bytes and other exciting values. But what if you just want a simple Yes or No? You guessed it. Since booleans themselves are nothing but zeros and ones, we can just create a range of numbers to reflect a boolean.

The Random Class has a function Next that takes 0, 1 or 2 arguments:

That means that if we call Next(2), it should give us integers 0 and 1.

Let’s run this code:

var random = new Random();
for (int i = 0; i < 1000; i++)
{
    var b = random.Next(2);
    Console.Write(b);
}

Output:

11001100110100010...0001101001110011111011101101

Looks like something you could use to create booleans.

Create a random bool from a random 0 or 1

All you need to do to create a random boolean from an integer, is to convert its value to a boolean like this:

var randomBool = random.Next(2) == 1; // 0 = false, 1 = true;

Let’s run this code 20 times to see what happens:

var random = new Random();
for (int i = 0; i < 20; i++)
{
    Console.WriteLine(random.Next(2) == 1);
}

Note how the Random class only needs to be created once. Your can pass it around in your app and/or store it in a member variable.

Output:

True
False
False
True
True
False
False
True
False
False
True
True
False
False
False
True
True
False
False
False

Final code

If you want to create a random boolean, use this code:

var random = new Random();
var randomBool = random.Next(2) == 1;
Written by Loek van den Ouweland on October 01, 2019. Questions regarding this artice? You can send them to the address below.